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Rhetoric/Composition/Play Through Video Games

Rhetoric/Composition/Play Through Video Games

Reshaping Theory and Practice of Writing

by M. Johnson and R. Colby
Paperback
Publication Date: 20/03/2013

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Table of Contents Foreword; Cynthia L. Selfe & Gail E. Hawisher Introduction: Rhetoric/Composition/Play; Richard Colby, Matthew S. S. Johnson &Rebekah Shultz Colby PART I: PLAY 1. The Game of Facebook and the End(s) of Writing Pedagogy; John Alberti 2. The Pencil-Shaped Joystick: A Synoptic History of Text in Digital Games; Nate Garrelts 3. Who are You Here?: The Avatar and the Other in Video game Avatars; Katherine Warren 4. Developing and Extending Gaming Pedagogy: Designing a Course as Game; Justin Hodgson PART II: COMPOSITION 5. On Second Thought...; Mark Mullen 6. Ludic Snags; Matthew S. S. Johnson & Richard Colby 7. Metaphor, Writer's Block, and The Legend of Zelda: A Link to the Writing Process; Benjamin Miller 8. Drag and Drop: Teaching Our Students Things We Don't Already Know; Danielle LaVaque-Manty 9. Gender and Gaming in a First-Year Writing Class; Rebekah Shultz Colby PART III: RHETORIC 10. Exploitationware; Ian Bogost 11. Techne as Play: Three Interstices; James Schirmer 12. What Happens in Goldshire Stays in Goldshire: Rhetorics of Queer Sexualities, Roleplaying, and Fandom in World of Warcraft; Lee Sherlock 13. Grammar Interventions in Gaming Forums: Intersections of Academic and Non-Academic Standards; Larry Beason 14. Mr. Moo's First RPG: Rules, Discussion and the Instructional Implications of Collective Intelligence on the Open Web; Trevor Owens Afterword; Debra Journet
ISBN:
9781349455621
9781349455621
Category:
Education
Format:
Paperback
Publication Date:
20-03-2013
Language:
English
Publisher:
Palgrave Macmillan
Country of origin:
United States
Dimensions (mm):
216x140mm
Weight:
0.34kg

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