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Shading, Lighting, and Rendering with Blender EEVEE

Shading, Lighting, and Rendering with Blender EEVEE

Create amazing concept art 12 times faster using a real-time rendering engine

by Sammie Crowder
Paperback
Publication Date: 25/04/2022

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Get to grips with new real-time animation techniques and tricks to improve your artistic and technical skills in shading, 3D rendering, and scene creation using Blender 3.0

Key Features

Learn real-time rendering engine concepts by creating three projects
Understand how to update workflows to Blender 3.0
Explore intermediate to advanced-level tutorials on creating art inside Blender

Book DescriptionBlender is the most important up-and-coming 3D software package in the world. EEVEE, a state-of-the-art real-time rendering engine is a fairly new addition to Blender and provides the capacity to create artwork at blazing speed, almost 12 times faster than Cycles.

Lighting, Shading, and Rendering with Blender's EEVEE provides a high-level overview of what EEVEE is capable of, then teaches users about Geometry Nodes, Rendering Techniques, using shortcuts like Kitbashing and Alphas to speed up scene creation, volumetrics, reflections, adding lights, cameras and even special effects like fire and smoke, all in EEVEE. All of this is in the context of creating actual scenes that readers will work through from start to finish. By the time a Blender Artist completes the book, they will have created three separate works that have challenged them to iterate and design with the full power of Blender's EEVEE.

What you will learn

Explore EEVEE Render Properties for optimal outcomes
Focus on shading processes, including those that are both traditional and more cutting-edge
Understand composition and create effective concept art inside Blender
Discover procedural workflows to shorten the artistic process instead of getting mired in details
Understand intermediate Blender workflows for working in a professional environment
Develop art in different styles and learn why each style has different workflows and conventions
Create interactive, rapid changes in Blender's EEVEE engine

Who this book is forThis book is for 3D animators, sculptors, modelers, and concept artists who want to use EEVEE to speed up their work in movies, TV, and game design. Readers are expected to have a basic to intermediate-level understanding of 3D programs and ray-tracing engines.
ISBN:
9781803230962
9781803230962
Category:
Graphical & digital media applications
Format:
Paperback
Publication Date:
25-04-2022
Publisher:
Packt Publishing Limited
Country of origin:
United Kingdom
Pages:
374
Dimensions (mm):
235x191mm

This title is in stock with our Australian supplier and should arrive at our Sydney warehouse within 2 - 3 weeks of you placing an order.

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