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The Fundamentals of C/C++ Game Programming

The Fundamentals of C/C++ Game Programming

Using Target-Based Development on SBC's

by Brian Beuken
Hardback
Publication Date: 28/03/2018

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This book is aimed at giving novice coders an understanding of the methods and techniques used in professional games development. Designed to help develop and strengthen problem solving and basic C/C++ skills, it also will help to develop familiarity targeting and using fixed/restricted hardware, which are key skills in console development. It allows the reader to increase their confidence as game programmers by walking them through increasingly involved game concepts, while maintaining the understanding that despite the increased complexity, the core methods remain consistent with the advancement of the technology; the technology only enhances the gaming experience. It also demonstrates underlying principles of game coding in practical step by step ways to increase exposure and confidence in game coding concepts.

ISBN:
9780815355274
9780815355274
Category:
Graphical & digital media applications
Format:
Hardback
Publication Date:
28-03-2018
Language:
English
Publisher:
A K Peters, Limited
Country of origin:
United States
Dimensions (mm):
234.95x190.5mm
Weight:
1.08kg

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