Paperback
Publication Date: 01/12/2015
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 24 papers presented in this 11th issue were organized in four parts dealing with: object reconstruction and management; graphics; VR/AR; and applications.
- ISBN:
- 9783662482469
- 9783662482469
- Category:
- Graphical & digital media applications
- Format:
- Paperback
- Publication Date:
- 01-12-2015
- Language:
- English
- Publisher:
- Springer
- Country of origin:
- United States
- Dimensions (mm):
- 235x155mm
- Weight:
- 4.28kg
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Graphical & digital media applications
Pattern recognition
Personal computers
Algorithms & data structures
Teachers' classroom resources & material
Computer vision
Human-computer interaction
Operating systems
Educational equipment & technology
User interface design & usability
Teaching skills & techniques
Image processing
Education
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