Free shipping on orders over $99
Unity Artificial Intelligence Programming

Unity Artificial Intelligence Programming

Add powerful, believable, and fun AI entities in your game with the power of Unity

by Dr. Davide Aversa
Paperback
Publication Date: 28/03/2022

Share This Book:

  $75.89
or 4 easy payments of $18.97 with
afterpay
Learn and implement game AI in Unity to build smart environments and enemies with A* pathfinding, finite state machines, behavior trees, and the NavMesh

Key Features

Explore the latest Unity features to make AI implementation in your game easier
Build richer and more dynamic games using AI concepts such as behavior trees and navigation meshes
Implement character behaviors and simulations using the Unity Machine Learning toolkit

Book DescriptionDeveloping artificial intelligence (AI) for game characters in Unity has never been easier. Unity provides game and app developers with a variety of tools to implement AI, from basic techniques to cutting-edge machine learning-powered agents. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating game worlds and characters.

The updated fifth edition of Unity Artificial Intelligence Programming starts by breaking down AI into simple concepts. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts and features related to game AI in Unity. As you progress, you'll learn how to implement a finite state machine (FSM) to determine how your AI behaves, apply probability and randomness to make games less predictable, and implement a basic sensory system. Later, you'll understand how to set up a game map with a navigation mesh, incorporate movement through techniques such as A* pathfinding, and provide characters with decision-making abilities using behavior trees.

By the end of this Unity book, you'll have the skills you need to bring together all the concepts and practical lessons you've learned to build an impressive vehicle battle game.

What you will learn

Understand the basics of AI in game design
Create smarter game worlds and characters with C# programming
Apply automated character movement using pathfinding algorithm behaviors
Implement character decision-making algorithms using behavior trees
Build believable and highly efficient artificial flocks and crowds
Create sensory systems for your AI world
Become well-versed with the basics of procedural content generation
Explore the application of machine learning in Unity

Who this book is forThis Unity artificial intelligence book is for Unity developers with a basic understanding of C# and the Unity Editor who want to expand their knowledge of AI Unity game development.
ISBN:
9781803238531
9781803238531
Category:
Games development & programming
Format:
Paperback
Publication Date:
28-03-2022
Publisher:
Packt Publishing Limited
Country of origin:
United Kingdom
Edition:
5th Edition
Pages:
308
Dimensions (mm):
235x191mm

This title is in stock with our Australian supplier and should arrive at our Sydney warehouse within 2 - 3 weeks of you placing an order.

Once received into our warehouse we will despatch it to you with a Shipping Notification which includes online tracking.

Please check the estimated delivery times below for your region, for after your order is despatched from our warehouse:

ACT Metro: 2 working days
NSW Metro: 2 working days
NSW Rural: 2-3 working days
NSW Remote: 2-5 working days
NT Metro: 3-6 working days
NT Remote: 4-10 working days
QLD Metro: 2-4 working days
QLD Rural: 2-5 working days
QLD Remote: 2-7 working days
SA Metro: 2-5 working days
SA Rural: 3-6 working days
SA Remote: 3-7 working days
TAS Metro: 3-6 working days
TAS Rural: 3-6 working days
VIC Metro: 2-3 working days
VIC Rural: 2-4 working days
VIC Remote: 2-5 working days
WA Metro: 3-6 working days
WA Rural: 4-8 working days
WA Remote: 4-12 working days

Reviews

Be the first to review Unity Artificial Intelligence Programming.