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Unity Networking Fundamentals

Unity Networking Fundamentals

Creating Multiplayer Games with Unity

by Sloan Kelly and Khagendra Kumar
Paperback
Publication Date: 28/11/2021

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Learn the fundamentals of networking with Unity and C#. This book covers a variety of topics, including accessing data using RESTful APIs, local networked games, and creating multiplayer online games using client-server architecture.

The book provides the basics of networking, sockets, TCP vs. UDP, client-server architecture, serialization, RESTful APIs, network latency, and client-side prediction. Projects are presented to illustrate the concepts, including a chat client/server overlay for your game, and a 3D maze game that allows up to four players to connect over the network.

By the end of the book, you will be familiar with low-level networking concepts such as protocols and architecture as well as high-level knowledge on how to create applications that use a client/server architecture for multiplayer games.


What You Will Learn

  • Know the difference between TCP and UDP, and the pros and cons of these protocols
  • Create client-server multiplayer games in Unity using C#
  • Receive and process data from a remote server using RESTful APIs
  • Understand latency and how to mitigate its impact


Who This Book Is For

Readers familiar with Unity and C# development who want to create multiplayer games
ISBN:
9781484273579
9781484273579
Category:
Games development & programming
Format:
Paperback
Publication Date:
28-11-2021
Language:
English
Publisher:
Apress L. P.
Country of origin:
United States
Dimensions (mm):
235x155mm
Weight:
0.45kg

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