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Virtual and Augmented Reality in Education, Art, and Museums

Virtual and Augmented Reality in Education, Art, and Museums

by Giuliana Guazzaroni and Anitha S. Pillai
Hardback
Publication Date: 30/11/2019

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Due to the growing prevalence of artificial intelligence technologies, schools, museums, and art galleries will need to change traditional ways of working and conventional thought processes to fully embrace their potential. Integrating virtual and augmented reality technologies and wearable devices into these fields can promote higher engagement in an increasingly digital world. Virtual and Augmented Reality in Education, Art, and Museums is an essential research book that explores the strategic role and use of virtual and augmented reality in shaping visitor experiences at art galleries and museums and their ability to enhance education. Highlighting a range of topics such as online learning, digital heritage, and gaming, this book is ideal for museum directors, tour developers, educational software designers, 3D artists, designers, curators, preservationists, conservationists, education coordinators, academicians, researchers, and students.
ISBN:
9781799817963
9781799817963
Category:
Virtual reality
Format:
Hardback
Publication Date:
30-11-2019
Language:
English
Publisher:
IGI Global
Country of origin:
United States
Dimensions (mm):
279.4x215.9mm

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