Interactive Physics Simulation for Virtual technologies.- H2020 and its new actions in Interactive Technologies.- Touching with the eyes: A story of pseudo-haptics.- The good, the bad and the better: opportunities and risks in Virtual Rehabilitation.- The Four S's of the Next User Interface Paradigm for VR: Spatial, Supernatural, Social & Smart.- Semantic Composition of 3D Content Behavior for Explorable Virtual Reality Applications.- Haptic Virtual Reality DFMA - A Case Study.- Interaction Techniques for Virtual Reality Based Automotive Design Reviews.- An Efficient Statistical Data Representation for Real-time Rendering of Metallic Effect Car Paints.- Containerized Distributed Rendering for Interactive Environments.- Model Based Compensation for Low Mass Objects Haptic Manipulation in Virtual Environments.- Impact of the visual rendering system on subjective auralization assessment in VR.- Can Virtual Human Entourage Elements Facilitate Accurate Distance Judgments in VR?.- Removing the mask - do people over trust avatars reconstructed from video?.- A Low-cost Virtual Reality Bike for Remote Cardiac Rehabilitation.- Supporting Rehabilitation of ADHD Children with Serious Games and Enhancement of Inhibition Mechanisms .- Reconstruction of Near Misses and Accidents for Analyses from Virtual Reality Usability Study.
- ISBN:
- 9783319723228
- 9783319723228
-
Category:
- Computer vision
- Format:
- Paperback
- Publication Date:
-
28-02-2018
- Language:
- English
- Publisher:
- Springer International Publishing AG
- Country of origin:
- Switzerland
- Dimensions (mm):
- 235x155mm
- Weight:
- 3.34kg
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