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XNA Game Studio 4.0 Programming

XNA Game Studio 4.0 Programming

Developing for Windows Phone 7 and Xbox 360

by Dean Johnson and Tom Miller

Paperback / softback Publication Date: 10/02/2011

Get Started Fast with XNA Game Studio 4.0-and Build Great Games for Both Windows (R) Phone 7 and Xbox 360 (R)

This is the industry's best reference and tutorial for all aspects of XNA Game Studio 4.0 programming on all supported platforms, from Xbox 360 to Windows Phone 7 and Windows PCs. The only game development book authored by Microsoft XNA development team members, it offers deep insider insights you won't get anywhere else-including thorough coverage of new Windows Phone APIs for mobile game development.

You'll quickly build simple games and get comfortable with Microsoft's powerful XNA Game Studio 4.0 toolset. Next, you'll drill down into every area of XNA, including graphics, input, audio, video, storage, GamerServices, and networking. Miller and Johnson present especially thorough coverage of 3D graphics, from Reach and HiDef to textures, effects, and avatars. Throughout, they introduce new concepts with downloadable code examples designed to help you jumpstart your own projects. Coverage includes

Downloading, installing, and getting started with XNA Game Studio 4
Building on capabilities provided in the default game template
Using 2D sprites, textures, sprite operations, blending, and SpriteFonts
Creating high-performance 3D graphics with XNA's newly simplified APIs
Loading, generating, recording, and playing audio
Supporting keyboards, mice, Xbox 360 controllers, Touch, accelerometer, and GPS inputs
Managing all types of XNA storage
Using avatars as characters in your games
Utilizing gamer types, player profiles, presence information, and other GamerServices
Supporting Xbox LIVE and networked games
Creating higher-level input systems that seamlessly manage cross-platform issues

From Windows Phone 7 mobile gaming to Xbox 360, XNA Game Studio 4.0 creates huge new opportunities for experienced Microsoft developers. This book helps you build on skills you already have, to create the compelling games millions of users are searching for.
Games development & programming
Paperback / softback
Publication Date:
Pearson Education (US)
Country of origin:
United States
Dimensions (mm):
Tom Miller

Tom Miller grew up in Wauwatosa, Wisconsin. He graduated from Harvard University and went on to earn an MFA in creative writing from the University of Notre Dame and an MD from the University of Pittsburgh.

While writing The Philosopher’s Flight, he worked as a travel guidebook writer, EMT, and college English instructor. He's now an emergency room doctor in Madison, Wisconsin.

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