This is the industry's best reference and tutorial for all aspects of XNA Game Studio 4.0 programming on all supported platforms, from Xbox 360 to Windows Phone 7 and Windows PCs. The only game development book authored by Microsoft XNA development team members, it offers deep insider insights you won't get anywhere else-including thorough coverage of new Windows Phone APIs for mobile game development.
You'll quickly build simple games and get comfortable with Microsoft's powerful XNA Game Studio 4.0 toolset. Next, you'll drill down into every area of XNA, including graphics, input, audio, video, storage, GamerServices, and networking. Miller and Johnson present especially thorough coverage of 3D graphics, from Reach and HiDef to textures, effects, and avatars. Throughout, they introduce new concepts with downloadable code examples designed to help you jumpstart your own projects. Coverage includes
Downloading, installing, and getting started with XNA Game Studio 4
Building on capabilities provided in the default game template
Using 2D sprites, textures, sprite operations, blending, and SpriteFonts
Creating high-performance 3D graphics with XNA's newly simplified APIs
Loading, generating, recording, and playing audio
Supporting keyboards, mice, Xbox 360 controllers, Touch, accelerometer, and GPS inputs
Managing all types of XNA storage
Using avatars as characters in your games
Utilizing gamer types, player profiles, presence information, and other GamerServices
Supporting Xbox LIVE and networked games
Creating higher-level input systems that seamlessly manage cross-platform issues
From Windows Phone 7 mobile gaming to Xbox 360, XNA Game Studio 4.0 creates huge new opportunities for experienced Microsoft developers. This book helps you build on skills you already have, to create the compelling games millions of users are searching for.