Fundamentals of Computer Graphics

Fundamentals of Computer Graphics

by Steve Marschner and Peter Shirley
Epub (Kobo), Epub (Adobe)
Publication Date: 30/09/2021

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Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fifth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference.


Focusing on geometric intuition, this book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structure, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts.


HIGHLIGHTS



  • Major updates and improvements to numerous chapters, including shading, ray tracing, physics-based rendering, math, and sampling

  • Updated coverage of existing topics

  • The absorption and reworking of several chapters to create a more natural flow to the book


The fifth edition of Fundamentals of Computer Graphics continues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision, consistency, and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in creating film, game, or web designs.

ISBN:
9781000426359
9781000426359
Category:
Graphical & digital media applications
Format:
Epub (Kobo), Epub (Adobe)
Publication Date:
30-09-2021
Language:
English
Publisher:
CRC Press

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