Graphics Shaders

Graphics Shaders

by Mike Bailey and Steve Cunningham
Epub (Kobo), Epub (Adobe)
Publication Date: 18/07/2024

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  $211.99

This book uses examples in OpenGL and OpenGL Shading Language to present the theory and application of shader programming. It explains how to program graphics shaders effectively for use in art, animation, gaming, and visualization. Along with improved graphics and new examples and exercises, this edition includes a new chapter on converting a fixed-function OpenGL program to a shader-based OpenGL program. It also explains how best to use tessellation shaders, illustrates the importance of the invariant qualifier for multipass rendering, and presents new applications, including terrain bump-mapping and LIDAR data.

ISBN:
9781040061169
9781040061169
Category:
Graphical & digital media applications
Format:
Epub (Kobo), Epub (Adobe)
Publication Date:
18-07-2024
Language:
English
Publisher:
CRC Press

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