Learning Virtual Reality

Learning Virtual Reality

by Tony Parisi
Publication Date: 26/10/2015

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As virtual reality approaches mainstream consumer use, a vibrant development ecosystem has emerged in the past few years. This hands-on guide takes you through VR development essentials for desktop, mobile, and browser-based applications. You’ll explore the three go-to platforms—OculusVR, Gear VR, and Cardboard VR—as well as several VR development environments, programming tools, and techniques.


If you’re an experienced programmer familiar with mobile development, this book will help you gain a working knowledge of VR development through clear and simple examples. Once you create a complete application in the final chapter, you’ll have a jumpstart on the next major entertainment medium.



  • Learn VR basics for UI design, 3D graphics, and stereo rendering

  • Explore Unity3D, the current development choice among game engines

  • Create native applications for desktop computers with the Oculus Rift

  • Develop mobile applications for Samsung’s Gear VR with the Android and Oculus Mobile SDKs

  • Build browser-based applications with the WebVR Javascript API and WebGL

  • Create simple and affordable mobile apps for any smartphone with Google’s Cardboard VR

  • Bring everything together to build a 360-degree panoramic photo viewer

ISBN:
9781491922781
9781491922781
Category:
Graphical & digital media applications
Publication Date:
26-10-2015
Language:
English
Publisher:
O'Reilly Media

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