In this book, author Mark Gura shows that yes, creativity can be developed and—with the variety of technology resources currently available—doing so is not only possible, but practical and effective. Through examples and practical approaches the book guides educators in:
• weaving Maker, STEAM, Robotics, and Gaming into Instruction
• encouraging motivation, entrepreneurship, curiosity, and play
• teaching creativity across the curriculum
• finding technology tools and resources to support student creativity
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