Math for Programmers

Math for Programmers

by Paul Orland
Epub (Kobo), Epub (Adobe)
Publication Date: 30/11/2020

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**"A gentle introduction to some of the most useful mathematical concepts that should be in your developer toolbox." - Christopher Haupt, New Relic


Explore important mathematical concepts through hands-on coding.

Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.**


Filled with graphics and more than 300 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest fields. As you tackle the basics of linear algebra, calculus, and machine learning, you’ll master the key Python libraries used to turn them into real-world software applications.


Summary

To score a job in data science, machine learning, computer graphics, and cryptography, you need to bring strong math skills to the party. Math for Programmers teaches the math you need for these hot careers, concentrating on what you need to know as a developer. Filled with lots of helpful graphics and more than 200 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest programming fields.


About the technology

Skip the mathematical jargon: This one-of-a-kind book uses Python to teach the math you need to build games, simulations, 3D graphics, and machine learning algorithms. Discover how algebra and calculus come alive when you see them in code!


What's inside


Vector geometry for computer graphics

Matrices and linear transformations

Core concepts from calculus

Simulation and optimization

Image and audio processing

Machine learning algorithms for regression and classification


About the reader

For programmers with basic skills in algebra.


About the author

Paul Orland is a programmer, software entrepreneur, and math enthusiast. He is co-founder of Tachyus, a start-up building predictive analytics software for the energy industry. You can find him online at www.paulor.land.


Table of Contents


1 Learning math with code


PART I - VECTORS AND GRAPHICS


2 Drawing with 2D vectors


3 Ascending to the 3D world


4 Transforming vectors and graphics


5 Computing transformations with matrices


6 Generalizing to higher dimensions


7 Solving systems of linear equations


PART 2 - CALCULUS AND PHYSICAL SIMULATION


8 Understanding rates of change


9 Simulating moving objects


10 Working with symbolic expressions


11 Simulating force fields


12 Optimizing a physical system


13 Analyzing sound waves with a Fourier series


PART 3 - MACHINE LEARNING APPLICATIONS


14 Fitting functions to data


15 Classifying data with logistic regression


16 Training neural networks

ISBN:
9781638357070
9781638357070
Category:
Computing & information technology
Format:
Epub (Kobo), Epub (Adobe)
Publication Date:
30-11-2020
Language:
English
Publisher:
Manning

This item is delivered digitally

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