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Exploiting Online Games

Exploiting Online Games

Cheating Massively Distributed Systems

by Greg Hoglund and Gary McGraw
Paperback
Publication Date: 07/08/2007

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$70.95
The online gaming world is huge and continues to grow (analysts estimate the market reached $12 billion in 2006). And all computer games are made of software. By manipulating, changing, tweaking, and otherwise exploiting the software that makes up a computer game, malicious gamers can cheat. Cheating goes beyond getting a high score. In today's world of online poker, Second Life, and massive multiplayer online role playing games (MMORPGs) currency is a factor, whether it's winning a big jack pot or selling a "vorpal sword of heinousity" on e-Bay. With money involved this spells out big headaches for game makers and players alike. Exploiting Online Games frankly describes controversial security issues surrounding (MMORPGs) such as World of Warcraft. This no-holds-barred book comes fully loaded with code examples, debuggers, bots, and hacks, and exposes the inner workings of online game security for all to see. This book discusses and describes security problems associated with advanced massively distributed software. With hundreds of thousands of interacting users, today's online games are a bellwether of modern software. The kinds of attack and defense techniques described in Exploiting Online Games are tomorrow's security techniques on display today.
ISBN:
9780132271912
9780132271912
Category:
Computer fraud & hacking
Format:
Paperback
Publication Date:
07-08-2007
Publisher:
Pearson Education (US)
Country of origin:
United States
Pages:
384
Dimensions (mm):
234x179x24mm
Weight:
0.74kg

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