Encyclopedia of Computer Graphics and Games

Encyclopedia of Computer Graphics and Games

by Newton Lee
Epub (Kobo), Epub (Adobe)
Publication Date: 12/01/2024

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Encyclopedia of Computer Graphics and Games (ECGG) is a unique reference resource tailored to meet the needs of research and applications for industry professionals and academic communities worldwide. The ECGG covers the history, technologies, and trends of computer graphics and games.


Editor


Newton Lee, Institute for Education, Research, and Scholarships, Los Angeles, CA, USA


Academic Co-Chairs


Shlomo Dubnov, Department of Music and Computer Science and Engineering, University of California San Diego, San Diego, CA, USA


Patrick C. K. Hung, University of Ontario Institute of Technology, Oshawa, ON, Canada


Jaci Lee Lederman, Vincennes University, Vincennes, IN, USA


Industry Co-Chairs


Shuichi Kurabayashi, Cygames, Inc. & Keio University, Kanagawa, Japan


Xiaomao Wu, Gritworld GmbH, Frankfurt am Main, Hessen, Germany


Editorial Board Members


Leigh Achterbosch, School of Science, Engineering, IT and Physical Sciences, Federation University Australia Mt Helen, Ballarat, VIC, Australia


Ramazan S. Aygun, Department of Computer Science, Kennesaw State University, Marietta, GA, USA


Barbaros Bostan, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey


Anthony L. Brooks, Aalborg University, Aalborg, Denmark


Guven Catak, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey


Alvin Kok Chuen Chan, Cambridge Corporate University, Lucerne, Switzerland


Anirban Chowdhury, Department of User Experience and Interaction Design, School of Design (SoD), University of Petroleum and Energy Studies (UPES), Dehradun, Uttarakhand, India


Saverio Debernardis, Dipartimento di Meccanica, Matematica e Management, Politecnico di Bari, Bari, Italy


Abdennour El Rhalibi, Liverpool John Moores University, Liverpool, UK


Stefano Ferretti, Department of Computer Science and Engineering, University of Bologna, Bologna, Italy


Han Hu,School of Information and Electronics, Beijing Institute of Technology, Beijing, China


Ms. Susan Johnston, Select Services Films Inc., Los Angeles, CA, USA


Chris Joslin, Carleton University, Ottawa, Canada


Sicilia Ferreira Judice, Department of Computer Science, University of Calgary, Calgary, Canada


Hoshang Kolivand, Department Computer Science, Faculty of Engineering and Technology, Liverpool John Moores University, Liverpool, UK


Dario Maggiorini, Department of Computer Science, University of Milan, Milan, Italy


Tim McGraw, Purdue University, West Lafayette, IN, USA


George Papagiannakis, ORamaVR S.A., Heraklion, Greece; FORTH-ICS, Heraklion Greece University of Crete, Heraklion, Greece


Florian Richoux, Nantes Atlantic Computer Science Laboratory (LINA), Université de Nantes, Nantes, France


Andrea Sanna, Dipartimento di Automatica e Informatica, Politecnico di Torino, Turin, Italy


Yann Savoye, Institut fur Informatik, Innsbruck University, Innsbruck, Austria


Sercan Şengün, Wonsook Kim School of Art, Illinois State University, Normal, IL, USA


Ruck Thawonmas, Ritsumeikan University, Shiga, Japan


Vinesh Thiruchelvam, Asia Pacific University of Technology & Innovation, Kuala Lumpur, Malaysia


Rojin Vishkaie, Amazon, Seattle, WA, USA


Duncan A. H. Williams, Digital Creativity Labs, Department of Computer Science, University of York, York, UK


Sai-Keung Wong, National Chiao Tung University, Hsinchu, Taiwan


Editorial Board Intern


Sam Romershausen, Vincennes University, Vincennes, IN, USA

ISBN:
9783031231612
9783031231612
Category:
Graphical & digital media applications
Format:
Epub (Kobo), Epub (Adobe)
Publication Date:
12-01-2024
Language:
English
Publisher:
Springer International Publishing

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